Wednesday, November 30, 2016

Realm of Chaos: The Legion of Blood Part 1; Flesh Hounds

With wails that curdle the blood and quell even the most valiant heart, the Flesh Hounds thunder through the chaos wastes...
Unstoppable engines of destruction, spirits of wrath encased in sculptures of flesh and bone by the hand of mighty Khorne, they are the vanguard of the awesome Legion of Blood, detailed by Khorne to hunt The Rapturous Legion of Slaanesh throughout eternity.
The Rapturous Legion hides itself in weird corners of the waste, intent on the pursuit of twisted pleasures, but sooner or later the Legion of Blood always finds them...
The howls of the Flesh Hounds announce the arrival of The Legion at the pits of pleasure and the two hosts hurl themselves upon each other in an orgy of ecstatic slaughter...
For a day and a night the legions rend one another asunder.  By the coming of the second dawn nearly all will have been slain...but all, living and dead, champion and demon alike, will be consumed, their essences dispersed, their shades drift away with the morning mists...
...to be clothed, once more in robes of meat and ichor by the hands of Slaanesh and Khorne...
...the Rapturous Legion will be spirited away, rebuilt and set down in some new secluded place of perverted pulchritude...
...And the wolves of Khorne will be set upon their trail once more! 

Wednesday, November 23, 2016

Rogue Trader: Der Afrikorkorps: Kaptin Rummel's Motor Boyz Part 2 of 2

 Orks on motorcycles.  A great idea on the part of Games Workshop.  Sadly, the concept wasn't as well realized as it could have been.  When I think of Orks on bikes I think of all those goofy, cheesy 60s biker movies that you used to see on Mystery science Theater 3,000.  I think of the doped up rabbit biker sequence from Fritz the Cat. That's the kind of spirit I'd like to see captured in Ork bikers models; crazy, anarchic, violent, stupid, and everybody probably high as kites on God knows what. 
That's what should have been, but the old Rogue Trader biker models didn't really deliver on that, not for me anyway, so I swapped some parts around and puttied and glued until I had something I liked better.  I always hated the Ork bikes with the big cannons on the sides...not really believable at all, and you wouldn't really need 'em to have a scary Orky bike anyway.  In my twisted imagination, I saw Ork Nobs driving one-handed though the smoke and dust of battle,  hurling armfuls of stikk bombs and blazing away with kustom bolters fitted with shoulder stocks to help the Nobs' aim when shooting on the move.  Maybe one would have a grenade launcher he could use to lay smoke to cover the mob's assault.  The WW2 German regalia favored by some of the bikers in these old movies would provide a visual link to the Afrika Korps concept I had already laid down with the other models.  That's what I figured, anyway.
My conversion skills fit neatly into the lame category. So I just did the best I could with my nobz here. 
There wasn't much I could find to add in the way of WW2 German paraphernalia, so they don't fit into Der Afrikorkorps as smoothly as I'd like, but I have plans to add a motorcycle-sidecar combo to the squad as well as a boss nob who will look more the part.  That will help my bikers fit in better. 
Some of the original riders did fit in, but they were much too puny, as was the case with all vehicle crew figures made at that time, so I'm trying to think of other things I can do with them.

"Yeeeehaahhhhhh!"

If I can ever get the bike combination and the Biker Boss Nob done, that'll be it for the Afrikorkorps, I think.  I haven't even laid hands on the models I'll need to make them, so they're still pretty far off in the future.  I want to move on to other Orky stuff now.
"Awright, Boys!  Let's git round 'em!"