Every so often I get out my old Rogue Trader Rulebook and leaf happily through it...what a different animal Rogue Trader was from what 40k is now. Rick Priestly essentially gave the fans some historical background and some basic rules, and then said "Now get out there and have fun with it."
Much like Warhammer Fantasy Battle 2nd edition, Rogue Trader is a
miniatures game with a strong role-playing element. Telling a good
story is at least as important as defeating your enemy. Games are for
goofing off, getting creative and having fun. There is little or
nothing in the way of
tournament rules, but the book gives you all sorts of crazy
scenarios you can delve into and get inspired by. I had an
opportunity to pick
up a bunch of splendid Forces of the Imperium figures last week
(more on them later,) and so I've been getting out my old Space Orks and
Eldar Harlequins and dusting them off, brooding on writing up some
little scenarios for them.
The sand on the bases of these boys is Iraqi sand from FOB Speicher, near Tikrit. I'm sure my bringing it home violated about a zillion regulations. Awesome. I wish I'd brought home a bucket of that sand. It was fine and pale looked great, I thought.
I still like these old school boys, and use them for Trukk Boyz in my new school 40k army on the rare occasions when Dustin and I get a chance to do battle with each other again...(They're small so they fit nicely in the Trukks...)
These days I'm increasingly becoming interested in writing Rogue trader scenarios and mini-campaigns populated purely by old-school figures.
I have, as of now, about 18 of these lads. I need a few more...I'd like to have six squads of five boys, each, ideally. That should give me what I need to put together the scenarios I have in mind...
I agree with you totally about Rogue Trader. The rules are totally zany in places and you can have such fun with the scenarios. What interests me the most is the way the game developed through White Dwarf. They published some rules (I forget which issue) for robots where you had to program them before the game- it was essentially a flow diagram of different options. I looked so complicated (and if memory serves, it was complicated) but it was great fun.
ReplyDeleteLooking forwards to seeing more of your ork boyz and hopefully a battle report in future!
I remember that article! I have the issue somewhere. I'd like to get more of the earlier issues that chronicle the development of Rogue Trader. I have a couple from that period and it seems to me that RT sort of grew out of that era when they were working on other gritty SF stuff like Judge Dread and writing scenarios for Paranoia. Some of the artwork that ended up in the RT book, like the 'Wild West' planet stuff, seem to have been originally been illustrations for other games. Will be posting more on the Rogue Trader subject soon, and writing up some scenarios. I'm glad you're interested and hope you enjoy them. I'll be sure to do a battle report of the first game!
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