Although its a fun set, this project was a disappointment compared to the Iron Brotherhood set. My painting failed to match up to my work on the brotherhood.
Here is Amadeux, the adventuring wizard, his chair carried by the mighty troll-beast, Ross. This is obviously the most important piece in the set, both in terms of combat power and visual interest, so it was disappointing to find that the Ross casting was marred by a great ugly mass of flash that ran from his horn to his forward foot. His eyes are also uneven. I cut and filed away at the mess as best I could, but he still didn't look as well as he might have.
This fellow is referred to in the fluff as "Gomer the Ever Eager" and is Amadeux's scout...
The flip side of the sheet shown above. Fluff galore.
Desirei the archer. This figure was borrowed for the Wizard's adventure party from one of RAFM's historical lines. When I painted The Iron Brotherhood, I wisely decided not to try to paint any of the eyes on the human characters as they were so tiny that I felt that trying to paint them could only lead to disaster. This time I couldn't resist the urge to try and screwed most of them up. I warned me, but I didn't listen.
Each of the Shadows and Steel sets also provided a two-sided map depicting some encounter area within the campaign setting. This is a map of the courtyard of Vlad Tandaloor's castle.
Fado the Osprey, Amadeux's familiar and another useful scout. I painted him as a hawk rather than an osprey.
Map of the throne room of the Vlad Tandaloor, the Vampire Prince for whom the valley is named.
Ice Wolf, the barbarian fighter...Useful muscle for Amadeux's party. This figure looked ok until I tried to do the eyes. Now I hate it.
Puc the Pious, the cleric who annoys everybody with his sermons, but whose skills are crucial to the party's success.
More fluff and a painting guide included in the box.
Max the elf champion...