Saturday, July 16, 2016

The Summer of Hate: Part 1 of 4 (Background and Round 1)

The Rules:  Warhammer Fantasy Battle 3rd Edition
Points:  2005
Armies:  Orcs and Goblins vs. Dwarfs and Empire
Number of Turns: (Randomly Determined) 9
The Game:

In the Spring the vast sheets of snow and ice which blanket the upper slopes of The World's Edge melt and send a thousand silver streams racing down to swell the dark waters of the Black River.  The river's fringes climb high, drowning the sandy bars of the Troll Banks, where Black Annie holds court with her many sons, chasing the Trolls to the uplands for months.  It floods the evil, Chaos-warped glens men call the Slithy Toves, where nameless things creep amoung the hoary bowels.  It rises as a moat about the Flea Fell, where the Skaven dwell, flooding their lowermost tunnels and leaving them isolated for some two months.  During Spring few evil things can cross the great river, swollen and wrathful in his flood, from their dwelling places in the east, for in his violence he smashes all boats and drowns all swimmers.  In the lands of the Prinz von Refn, men spend the springtime in the knowledge that they are relatively safe from the nameless perils that dwell on the east bank, and eagerly channel the spring snowmelt into fields and pastures that soon grow lush and tall, green and gold, and orchards where fat yellow apples soon bloom amoung the boughs.

But as the Spring wanes and summer returns, the river drops.  In the mid-year heat, the Troll Banks rise once more out of the dark waters, leaving behind many pools amoung the sandy bars and willow thickets where fish and eels and stranger things are trapped for the benefit of the returning Trolls.  The dark moat falls away from around the feet of the Flea Fell, leaving the Rat Men free to roam.  The great river becomes lazy, slow flowing, black, like the blood of a man who needs for water.  Now the Orcs and Goblins can set out on great ramshackle rafts to seek the Western bank.  Now the fell host of Buzzgobb Phesterlick can venture toward the setting sun in their long, black boats.  Now the Skaven can set sail in their weird craft, all churning waterwheels and black sails hung about with clouds of warpstone smoke, to raid and wreak havoc in the realms of men and dwarves.  Summer is a time of violence and wrath in the Black River country.  Summer.  The Campaign Season.  Season of hate.

They had landed on the west bank before the stars had begun to fade, and had hidden their rafts in the deep thickets along the bank.  The boyz, big and little, were silent, as even Greenskins can be when they know they are in the midst of some great enterprise.  The many uncertainties and fears of the crossing behind him, Bungole Bushwhacka lifted himself onto the back of his great warboar and turned his wet, cavernous nostrils upward, inhaling the night air.  Carried on the evening breeze like exotic perfumes were the scents of early summer grass, dandelion, lilac and jasmine.  He snorted.  Disgusting.  As if in agreement, his boar abruptly farted out an appalling, oily miasma that left some nearby gobbos coughing weakly and blinking through watery eyes.  Bungole grinned and inhaled again, savoring.  "'At's more like it,"  he grunted, and spurred his boar up the bank.  Up ahead, he could see the considerable bulk of Rufus Drakk and his own boar, outlined against the sky.
"Oy, Rufus." 
The great, hooded figure half-turned tward him in the darkness.
"Hrm?"
"Is we where we supposed to be?"
"Urrm," the Shaman nodded, and raised a crooked claw in a vaguely northwestern direction.
"Over dere a ways is a liddle creek as got no name.  We'll send some boys to find it.  En den we cross, keep it on our leff, and after a ways, we come to a liddle town wot's got a fort an a temple an such.  Been dere before.  Long time ago.  Pulled some good loot outta dere."
"No need ta send ya boys,"  Bungole sneered, spurring up his mount.  I'll find yer liddle creek, then I'll come back and lead out da furst mob.  Oo's leadin out?"
"Tounge Cutta."  Rufus grunted, tersely.
"Awroight.  'Ere I go."
Soon he was scuttling along on his war pig, crossing the gentle, grassy slopes at remarkable speed.  It didn't take him long to find the creek.

Rufus Drakk's Orc and Goblin Army: (2005.5 points)

Rufus Drakk-lvl 15 Orc Wizard w/ war boar, magic Enchanted Wound sword......................253 pts
Spells (Randomly determined)
lvl 1:Hammerhand, Ignite Missiles, Dispirit, Fireball, Immunity from poison, Summon Skeletal Champion
lvl 2: Rally, Raze, Stop Undead Instability
Bungole Bushwhacka - lvl 15 Orc hero w/ war boar, light armor, crossbow, bodkin bolts....114 pts
1 lvl 10 Orc hero w/ light armor, shield, xtra hand weapon.....................................................64 pts
1 lvl 10 Orc hero w/ light armor, shield, bow...........................................................................65 pts
3 lvl 10 Goblin heroes w/ light armor, 1 w/ 2 handed weapon, 1 w/ bow, 1 w/ hand weapon
and shield..................................................................................................................................90 pts
1 lvl 5 Orc hero w/ light armor, standard, shield, war boar, army standard............................157 pts
1 lvl 5 Goblin wizard w/ hand weapon......................................................................................45 pts
Spells (Random)
lvl 1:  Part Water, Leg Breaking, Enthuse

6 stands of snotlings.................................................................................................................150 pts
19 Orc Boyz w/ light armor, shield, xtra hand weapon, standard, musician............................199.5 pts
19 Orc arrer boyz w/ light armor, shields, bows, standard and musician.................................220.5 pts
26 goblins w/ hand weapons, javelins, shields, light armor, standard and musician...............121.5 pts
19 goblins w/ 2 handed weapons, light armor and standard.....................................................100 pts
19 Gobbo archers w/ standard..................................................................................................70 pts
3 Goblin fanatics......................................................................................................................90 pts
1 light stone thrower and 1 bolt thrower, no armor for crew...................................................89 pts
1 Orc war chariot......................................................................................................................62 pts
10 arrer boyz w/ light armor and crossbows............................................................................115 pts
Baggage Train (Flo's Field Kitchen)...........................................................................................0 pts
Total:.......................................................................................................................................2005.5 pts

                                                                               * * *
Brother Smyte rose earlier than usual. Outside the little monastery, it was still very dark.   From out of the east, a hot wind was blowing.  It had rattled the shutters of his tiny room, its fingers had crept round them and into his sleep, had drawn him up off his cot and out into the little walled compound.  In the east there was as yet no hint of dawn, but the hot wind bellowed in the high branches.  From the corner of the monastery yard, he could vaguely see shadows of men moving restlessly in the tall tower above the manor wall.  Somewhere off to the west a dog barked agitatedly, its voice half drowned by the wind.  And he felt something terrible.  He remembered the horrid wail of the Chaos hounds above the little hamlet of Frog Hollow years ago, remembered hurrying through the night with his brothers and companies of men gathered hurriedly from settlements up and down the river...too late.  He remembered men and women and little ones, who'd been pulled apart and scattered amoung the ruins of their little settlement.  Terror settled on his shoulders like a leaden shroud.  And he knew.  Something, the Great Lord, perhaps, had come to him in the dark hour before the dawn, had tried to warn him.  He had doubted.  He had delayed.  He had not wanted to understand.  He had wasted precious time.  No more.  He rushed to brother Felix's door.  Felix emerged from the shadow of his chamber blinking, astonished.  Brother Smythe's lips spoke words as if with their own life, independent of their owner. 
"Something is coming.  Take a mule.  Go first to the manor.  Tell every man within to stand to. Then go swiftly along the west road to where the Dwarves are camped.  It is half a league, and there is no time to spare.  Go.  Go, Brother! Swiftly now!'
From Brother Felix's mouth came forth some feeble, half formed questions. 
Brother Smyte felt panic rise in him at Brother Felix's dely.  "Ask me not what I know or how I know, but I know!  We'll say now, if you like, that the Great Lord has spoken to me.  If I am wrong, then laugh at me tomorrow in the light of day and I'll laugh with you, and weep, too, for the joy of having been in error. But if I am not, then we have not a moment to lose.  Enemies will soon be upon us and we must make haste!  I will rouse the others, and we shall arm ourselves and stand to the wall.  Go now, before it is too late!  Brother Felix blinked at him.  Then, without a word, still in his night shirt, Felix raced down the hall and out toward the yard and stable where the monastery's two mules dozed contentedly.  Brother Smythe  rushed along the hall, his fist hammering on closed doors.  This time, he thought, he would not be too late.
Nor was he. 

The Defenders of Muffburg: Dwarf and Empire Army (2005.5 pts)

1 lvl 20 Dwarf hero w/ mithril heavy armor & 2 handed sword..........................................198 pts
1 lvl 15 Dwarf wizard w/ dispel magic scroll......................................................................303 pts
Spells: (Random)
lvl 1:  Cloud of Smoke, Cure Light Injury, Leg Breaking, Dispirit, Strength of Combat, Wind Blast
lvl 2: Mental Duel, Lightning Bolt, Steal Magical Power
1 lvl 15 Human hero w/ light armor, shield, magic mace of mighty striking........................113 pts
2 lvl 10 Dwarf heroes w/ light armor, shield, hand weapon.................................................182 pts
1 lvl 10 Human hero w/ heavy armor, warhorse, shield, hand weapon................................65 pts

19 Dwarves w/ light armor, spears, shields, standard, musician.........................................252 pts
19 Dwarves w/ light armor, hand weapons and shields, standard, musician.......................231 pts
10 Crossbow Dwarves w/ light armor..................................................................................130 pts
Dwarf Flame Cannon w/ light armor for crew......................................................................125 pts
24 Helblitzen w/ light armor, standard, musician.................................................................234 pts
10 Armbrustschutzen w/ light armor.....................................................................................100 pts
8 warrior monks (Flagellants) w/ hand weapons......................................................................72 pts
Baggage Train (Piet's Beer Cart)................................................................................................0 pts
Total:.....................................................................................................................................2005 pts
And the Battle Begins...

The two armies deploy for battle.  The Allies have sensibly tried to negate the Orcs' numerical advantage by using the river and the fortified monastery to anchor their flanks.  The Dwarf Crossbows are arrayed on the river shore, covering the 'Razorback' and 'Red Dragon' Companies as they form battle line.  Imperial Helblitzen, led by Hans von Treuehardt, support the Dwarves on their right.  On the little knoll behind the Crossbbows, the mysterious dwarven wizard known only as 'The Hermit on the Mount' has positioned himself, ready to call down magic on the heads of Orcs and Goblins alike.
Barely visible in the background, the monks can be seen gathered behind the rear wall of their monastery, while the knight Erick von Nashorn leads his men at arms out of the manor behind the woods...
 ...moving to take and hold the crossroads on the east side of the hamlet.
Last but not least, the Dwarven Flame cannon takes up a firing position cozily close to the monastery wall, sheltered by a clump of shrubbery.

Rufus Drakk gnashes his fangs in frustration as he tries to cram his horde onto the narrow field in front of the Allied position. Without proper room to deploy them all, he is forced to push some of them off to his right, across the river.  Perhaps the chariot can gain the bridge near the Allies' right flank and turn it?  Seemingly hopelessly masked, the stone thrower trundles along in the wake of the chariot, hoping a hole might  eventually open up, allowing them to lob some shot somewhere where it will make a difference.  Their mates on the bolt thrower set up their machine across the stream to their right.  Rufus deploys his main strength, his fearsome Orc mobs, together on his army's left, hoping they'll have more room to maneuver there.  Behind the Orcs, a mob of Snotlings trails along, uncomprehending, but game for whatever may transpire.
Rufus and the Army standard Bearer occupy the Arm's Center, Orcs on their left, Goblin mobs on their right.  Orc Crossbows advance behind the Gobbo archers, hoping stikkas hurry up and run away so the Orcs can have a chance to shoot.  The right flank of the army trails off in confusion amoung the great gnarled trees.  The Goblin wizard takes up a position here, hoping to aid his Gobbo mates with a decent spell or two.  Bungole Bushwhacka also hugs the treeline, hoping to avoid the Dwarf Flame cannon and get up around the Allied left flank and into the enemy's rear...
...While on the army's extreme left, Oogie Spazzjabber's 2 handed weapon gobbos surge up the forest track toward the crossroads, where Erick von Nashorn and his men will soon be positioning themselves to receive them...

Round One:


With a rattle of drums and a chorus of loud bellows and weird shrieks and squeals the Goblinoid host advanced onto the narrow field between the woods and the river, eager to get at the allied square who stood waiting calmly, to receive them.  On the East bank of the little river, the chariot raced forward, its boars snorting and farting furiously.  Bungole Bushwhacka and the goblin shaman moved up under the cover of the treeline.

The allies held fast, indeed, they felt they could do little else...if they advanced to fall into line with the brethren holding the monastery wall, they would mask the fire of their steam cannon hidden carefully beside that same structure.  Only on the far left did the allies make any moves...Von Nashorn led his crossbowmen onto the crossroads, where they prepared to perforate some of  Oogie Spazzjabber's Gobbos next turn.

The crossbow dwarves near the bridge were the first to fire.  They raised their weapons and loosed at the orcs manning the bolt thrower.  Their bolts fell upon the weapon and its crew with alarming accuracy.  Most buried themselves in the war engine's thick timbers, but one caught the loader in the belly.  He keeled over backwards into the grass, then turned over and began crawling in the opposite direction of Flo's Field Kitchen as quickly as he could.  He was out of the fight for good.
The steam cannon began to whistle, rattle and clank, quivering with the power of it's load of pent up vapor.  It would be ready to fire on the enemy next turn.

Nearer the woods, the stikkas loosed their arrows at the Red Dragons, but their puny short bows were out of range and their arrows fell short.  Narchakk Toungecutter's boys decided to shoot, but having failed their animosity test, they peppered Scarffgag Sorehead's psycho squad who were standing next to them.  Despite the extremely close range, however, they managed to wound no-one at all, drawing no blood from their targets, only puzzled looks and nasty sneers.  Near the riverbank, the crew of the bolt thrower swore to avenge their punctured mate.  Filling the air with deadly curses, they let fly at their hated enemies and in a terrific anticlimax...hit a molehill about twenty feet in front of their machine. 
Narchukk's arrer boyz shoot Scarffgagg's Psycho Squad, but their archery is so harmless that the Psychos fail to notice or care...

This remarkable display of mass incompetence and stupidity drew loud jeers and guffaws from the Dwarves, but they grew more grim-faced and stern when a shot from the stone thrower killed one of the Red Dragons.

As the battle lines closed upon each other, the armies' wizards began their own struggle.  The Hermit on the Mount found that he was positioned too far away from the enemy to be able to engage them with most of his spells, but he was able to lock the Goblin Shaman in a mind war, briefly plumbing the lurid depths of the little creature's brain and extracting three magic points from it.  The Gobbo Shaman staggered and clutched at his aching temples but still managed to cast enthuse on Bad Bloody Frumpkin's Gobbo boys; they'd have a little extra charge for the rest of the day.  In the center, Rufuss Drakk drew two blazing fireballs from his hairy palms and sent them hurtling toward von Truehardt's hellblitzen, felling two of them.

The situation at the end of Round 1:  The Orc Chariot has sped to the bridge and is preparing to cross it after making a hairpin turn.  In the Orc army's center, Rufuss Drakk and the Army standard have sensibly dropped back a bit to avoid being targeted by the Dwarf Steam Cannon next round.  (That's what Gobbos is for, eh?)

To be continued next week...

8 comments:

  1. Very nice! For me this is the first report with someone having a baggage train. I really got to get mine painted now.

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    1. Thanks, Von Kortez! I love baggage trains, for some reason. Not really sure why, but an Oldhammer game just doesn't seem right to me without hem.

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  2. Great set up. I like the buildings. I need to get making some for myself. Good inspiration.
    cheers.

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    1. Thanks, Doug! Glad you like The Big Board. The buildings are available from Caliver Books in the UK. They are less expensive than you might imagine. Sadly, however, the shipping from Britain IS as expensive as you might imagine.

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  3. Great battle report, I enjoyed reading!

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    1. Glad you like it! I should have part 2 finished before the end of the weekend!

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  4. Beautiful table and forces, Mouse!!! Look forward to see the rest of the game!

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