Monday, August 10, 2026

Tom Meier's Colonial Wars-Boer Kommando!

I've been working on this army for a couple of years, slowly working through it at my typical glacial pace, and constantly deciding that I needed to add more units which just stretched the process even longer, but it is now complete and ready to be deployed onto the big board!
The army is structured to be played with The Men Who Would Be Kings, with everything in units of 12 models. I originally intended to just paint 3 troops of 12 mounted infantrymen each, which is what the rulebook suggests for a Boer Field Force.  But as I closed in on finishing the horsemen, I decided I really wanted to paint dismounted figures too, in case I wanted to have them hop down and take cover somewhere.  This would also give the army larger scope for rule sets like The Sword and the Flame.  So that took a lot more time, and by the time I was finishing those guys, I had decided that I wanted to paint a Commandant for the force, just for kicks, and at that point it seemed like I might as well go ahead and paint up some artillery as well.  Still, the army felt a little small to me.  I felt like I wanted to paint another squadron of mounted and foot, but was not excited about diving back into painting more of these, so I prevaricated.  Until...

...In May I made my annual trip to Enfilade, and on the first afternoon I found these fellows sitting in a little cardboard box at the bring and buy for I think 30 bucks.  They were all very nicely painted, in a style which blended right in with the guys I already had, and the numbers added up perfectly with my existing force.  A little bit of Serendipity, there.  They were mounted on nice rectangular steel bases, so I had to re-base them to get them to fit in, but that was little stuff. These boys, then, became my fourth squadron.  My friends saw me paying for them and said "Don't you already have those guys?"  I said "Yes, but now I have more of them."
The figures are all Ral Partha Colonials sculpted by Tom Meier in the 1970s.  I spent a sizable portion of  of my childhood gazing wistfully at Tom's figures in the Old Ral Partha and Wargames West catalogs, and wishing I could afford to purchase mass armies of them.  Well now I have a number of those colonial armies and this is my first one to be finished.  Total is 48 foot, 48 mounted and 2 guns.  None of the Ral Partha Colonial lines had a great deal of depth to them.  Tom's entire Boer range included 2 mounted men, 4 advancing on foot poses, 2 firing on foot poses, a mounted commandant and a Staadtsartillerie figure.  Above are the 2 mounted trooper poses.  
The advancing foot figures:  2 basic poses with slight variations.
The 2 dismounted firers.  The only really noticeable difference is the hat.
These 3 figures were all included in the Mounted Volunteers pack in the Zulu War line, but they can just about pass as Boers if we choose to ignore the fact the fellow on the right is a bit more rotund looking than your average Boer fighter.  A sprinkling of them does add a bit of variety.
The Commandant/Feldcornet figure.
The State Artilleryman figure, representing a member of the corps of technical specialists created after the first Boer War,  and who were all the standing army the Boers had in the second.  
Both of the above figures were painted by their previous owner.

These were painted by me.  I can hardly tell the difference.




My son seems to think my army's artillery park is much too small.  'Depressing', he calls it.  Well, I don't think it's quite that.
 


                           Quite a little horde...
The Boer riders thunder forth to drive the British from the veldt....

Transvaal War British coming next!

Saturday, June 27, 2026

Epic Ork Reinforcements!

I added 2000 points to my Epic 40k Ork horde.  It was a bit of a struggle, but I got it done, and overall I'm pretty pleased with the results.
My intent was always to make the Evil Suns the heart of my epic Ork horde, so the first 2000 points were all Evil Suns.  Having completed that half of the horde, I needed to select two more company cards to structure the rest of the army around.  The Ork army company cards are all structured around the traditional Ork clans.  Perhaps stupidly, I chose the Bad Moons and the Death Skulls, or Deff Skullz, to be more grammatically correct, because I thought that the blue of the Skullz and the yellow of the Moons would go with the red of the Suns to create an esthetically pleasing force based around the primary colors.  I found a way to make the points work, so i went with it.
The first contingent, Da Deff Skullz.  The Skullz have fewer infantry than the other clans in the army, but they have good equipment.
To the standard company card, with it's 15 Boyz  and 4 nobz stands, I decided to add 3 support cards, 1 of Mad Boyz, 1 of Bone Breaka tanks, and 1 of Stompas.
Da Boss Nob...Grrr!
Da mighty Stompas!  They cost 250 points, which is a lot... but they are tough, and once I had them painted up, I thought they looked great.  Now that I'm thinking about it, tho9ugh, I think one needs a set of horns to match the standard.
The Deff Skullz Mad Boyz skirmish ahead of the Stompas.  Mad Boyz are free, and not good for much.  They just sort of wander around, do random stuff, and maybe absorb some fire that the enemy would be wise to expend on more important things.  I should have had some with the first half of the army, but I never got round to painting them and they didn't really fit in with the entirely mechanized theme of the Evil Sunz.  But I have them now.
Da Bone Breakas storm forward, clearing the way for the boyz with grinding rollers and searing bolts of laser fire.
Mad Boyz on the loose!

Deff Skull Nobz storm forward ahead of da boyz...
The Bad Moons clan prepares for the assault...
My concept for the Bad Moons clan was a massive swarm of infantry that would be as big and hard to stop as I could make it.  With that in mind, I gave the Moonies 5 support cards:  1 extra boyz, 1 extra nobz, 1 mad boyz and 2 Weird Boy towers.
The extra boyz and nobz would give the mob more numbers and as such the ability to absorb more punishment.
The Weird Boy towers.  Each has confined within it an Ork sorcerer who can provide the horde with berserker Ork Waagghh insanity, and smite the enemy with bolts of psychic energy emitted from their tortured brain pans.
Waaarrrgghh!
'Uuurrggaarrgghhh!   Bleaaahhh!!  Bleaarrrggghhh!!!!'
                                        
'Raaarrrgghh! Bleaaagghhh!!! Respect us, we're mentally divergent!'  Aaarrrggghhh!'  The Mad Boyz are just there to be annoying and mental and get in the way.  (Of the enemy, hopefully, not of their friends.)
                 The horde lines up for battle!
                           The horde attacks!!!
                      'Wwwwwaaaaaarrrgghhh!'
          'Bleaaarrrgghhh!!!'  Da warboss leads the horde toward the sound of the guns.
The horde drawn up and ready to take down the Ultramarines!

Thursday, May 21, 2026

Lovecraft Country - The Dunwich Horror and Others...

Horrors from the New England hills!  A collection of Rafm and Grenadier Cthulhu figures, some of which I painted a good while ago, and some more recently.  The Rafm Lovecraft Country set, sculpted by Bob Murch, is the main attraction here.
                                   
The Whateleys pose for a family portrait...                                                                                                                                                                                            
Noah, Lavinia with young Wilbur, and mature Wilbur...
Lavinia Whateley, the mad, albino mother of hellspawn sired by things from other worlds...
  
Wilbur proudly shows off his tentacles...
Old Noah Whateley, the mad scholar of the hills...

Wednesday, April 22, 2026

D is for Djinn!

3 members of that ancient race who walk beside men in unseen, other realms...  Occasionally they pass through doors between worlds, dabbling briefly in the affairs of mortals before returning to the plain of air. 

 
                                  The classic Trampier illustration from the original Monster Manual.


                                        The first is a Ral Partha miniature I think from the 90s....

I painted him as close as I can get to the picture of Othere, the Djinn of Distinction from the Lost Worlds Combat Book Series.


A Grenadier Djinn from their official D&D line from the very late 70s/ early 80s.

Another Ral Partha Djinn...I had the idea that I could use these fellows in a number of different settings:  D&D, Pulp, (Little Cairo), and they might even fit into my ancient Egyptians vs Hittite.
We'll see where they first show up on the Big Board!