Saturday, June 27, 2026

Epic Ork Reinforcements!

I added 2000 points to my Epic 40k Ork horde.  It was a bit of a struggle, but I got it done, and overall I'm pretty pleased with the results.
My intent was always to make the Evil Suns the heart of my epic Ork horde, so the first 2000 points were all Evil Suns.  Having completed that half of the horde, I needed to select two more company cards to structure the rest of the army around.  The Ork army company cards are all structured around the traditional Ork clans.  Perhaps stupidly, I chose the Bad Moons and the Death Skulls, or Deff Skullz, to be more grammatically correct, because I thought that the blue of the Skullz and the yellow of the Moons would go with the red of the Suns to create an esthetically pleasing force based around the primary colors.  I found a way to make the points work, so i went with it.
The first contingent, Da Deff Skullz.  The Skullz have fewer infantry than the other clans in the army, but they have good equipment.
To the standard company card, with it's 15 Boyz  and 4 nobz stands, I decided to add 3 support cards, 1 of Mad Boyz, 1 of Bone Breaka tanks, and 1 of Stompas.
Da Boss Nob...Grrr!
Da mighty Stompas!  They cost 250 points, which is a lot... but they are tough, and once I had them painted up, I thought they looked great.  Now that I'm thinking about it, though, I think one needs a set of horns to match the standard.
The Deff Skullz Mad Boyz skirmish ahead of the Stompas.  Mad Boyz are free, and not good for much.  They just sort of wander around, do random stuff, and maybe absorb some fire that the enemy would be wise to expend on more important things.  I should have had some with the first half of the army, but I never got round to painting them and they didn't really fit in with the entirely mechanized theme of the Evil Sunz.  But I have them now.
Da Bone Breakas storm forward, clearing the way for the boyz with grinding rollers and searing bolts of laser fire.
Mad Boyz on the loose!

Deff Skull Nobz storm forward ahead of da boyz...
The Bad Moons clan prepares for the assault...
My concept for the Bad Moons clan was a massive swarm of infantry that would be as big and hard to stop as I could make it.  With that in mind, I gave the Moonies 5 support cards:  1 extra boyz, 1 extra nobz, 1 mad boyz and 2 Weird Boy towers.
The extra boyz and nobz would give the mob more numbers and as such the ability to absorb more punishment.
The Weird Boy towers.  Each has confined within it an Ork sorcerer who can provide the horde with berserker Ork Waagghh insanity, and smite the enemy with bolts of psychic energy emitted from their tortured brain pans.
Waaarrrgghh!
'Uuurrggaarrgghhh!   Bleaaahhh!!  Bleaarrrggghhh!!!!'
                                        
'Raaarrrgghh! Bleaaagghhh!!! Respect us, we're mentally divergent!'  Aaarrrggghhh!'  The Odd Boyz are just there to be annoying and mental and get in the way.  (Of the enemy, hopefully, not of their friends.)
                 The horde lines up for battle!
                           The horde attacks!!!
                      'Wwwwwaaaaaarrrgghhh!'
          'Bleaaarrrgghhh!!!'  Da warboss leads the horde toward the sound of the guns.
The horde drawn up and ready to take down the Ultramarines!

Thursday, May 21, 2026

Lovecraft Country - The Dunwich Horror and Others...

Horrors from the New England hills!  A collection of Rafm and Grenadier Cthulhu figures, some of which I painted a good while ago, and some more recently.  The Rafm Lovecraft Country set, sculpted by Bob Murch, is the main attraction here.
                                   
The Whateleys pose for a family portrait...                                                                                                                                                                                            
Noah, Lavinia with young Wilbur, and mature Wilbur...
Lavinia Whateley, the mad, albino mother of hellspawn sired by things from other worlds...
  
Wilbur proudly shows off his tentacles...
Old Noah Whateley, the mad scholar of the hills...

Wednesday, April 22, 2026

D is for Djinn!

3 members of that ancient race who walk beside men in unseen, other realms...  Occasionally they pass through doors between worlds, dabbling briefly in the affairs of mortals before returning to the plain of air. 

 
                                  The classic Trampier illustration from the original Monster Manual.


                                        The first is a Ral Partha miniature I think from the 90s....

I painted him as close as I can get to the picture of Othere, the Djinn of Distinction from the Lost Worlds Combat Book Series.


A Grenadier Djinn from their official D&D line from the very late 70s/ early 80s.

Another Ral Partha Djinn...I had the idea that I could use these fellows in a number of different settings:  D&D, Pulp, (Little Cairo), and they might even fit into my ancient Egyptians vs Hittite.
We'll see where they first show up on the Big Board!


Friday, April 3, 2026

Rogue Trader: Ilyach Terrn: The Floating Fat Man

                                       
The Little Emperor.  The Floating Fat Man.  By such names is he known,  Long ago, in another life, he was Ilyach Ternn, a waif and a weakling in the gutters of some hell hole on Geminion Secundus.  But his diminutive frame and sad, watery eyes masked a brilliant mind and a ravenous, all consuming appetite for power and pleasures of every conceivable  kind.
Slowly, at first by dint of his astonishing technological acumen, then through the machinations of a cold and calculating cunning, Ilyach rose through the ranks of the gang lords of the Geminions, ultimately rivaling in power and influence even regional governers and military commanders, with the underworlds of entire continents bending before his will, and legions of slum dogs marching at his orders.
But a long life of indulgence has taken it's toll!
Though the apparatus his calls his 'brazen throne', in mockery of the Golden Throne of the Emperor of Mankind yet holds his life within his body, that body is increasingly wracked.by the rot and ruin of a thousand ailments aquired during an artificially extended life span spent saturated in carnal and narchotic indulgence.  Only this machine of his own design now keeps the spark of his wicked consciousness burning within his polluted and decaying  frame.  Yet his power is undiminished, for his wealth and influence are tremendous, his criminal agents and shanty town militia number in the millions, and the keen fire of his mighty mind is yet undimmed.
Just as he designed the brazen throne to preserve his life, Ilach created his own android servants to act as his most trusted and beloved bodyguards, pets and playthings.  Machines with an appearace so life like as to be all but indistinguishable from living creatures.
Careful observation of these warrior women android guards reveal the seams where Ilyach stretched and stitched their skins together over their steel and plastic frames.  Early experiments, these.  Less comely than more recent ones, perhaps, but still alert, loyal and deadly.

 

Iltach's innumerable ailments demand almost constant attention, and so he created a bevy of delectable android nurses to attend to his many needs.  The deep knowledge of drugs and human anatomy posessed by these drones makes them useful as interrogators as well.
 
Here are two of Ilyach's more recent creations and some of those of which he is most proud:  Hop-Toad and Clareeze.

Hop Toad is deliberately designed to appear unthreatening and absurd, but he is fitted with a wide array of video and audio equipment which allow him to record and analyze sights and sounds over great distances.  Even the most subtle details of facial expression, body language and tone of voice do not go unnoticed by his sensitive equipment, unanalyzed by his keen electronic brain, or unreported to his scheming master, and he invariably attends upon his creator at every council and conference, scrutinizing the attendees with his large, cold, artificial eyes.
Clareeze is Ilyach's prettiest and most beloved pet.  (For now, anyway.) Ravishingly beautiful and indistinguishable from an authentic human female, she accompanies her creator everywhere.
Out on the town in downtown Skummburg...
OY, ME LOVELIES!  Let's stop in for  drink at Jezzie's, EH?


 

Monday, January 12, 2026

Buzzgobb Phesterlick, Chaos Knight of Slaanesh



Buzzgobb Phesterlick, the dread knight of Slaanesh, leads a troop of his Minotaurs across the Black River, through the Tulgey Wood and into the fringes of the Baron Von Refn's realm, seeking for slaughter and captives to bring back to Buzzgobb's evil city of Lost Veguzz.

In the ruins of that ancient and once beautiful town, now a broken shell on the breast of the eastern desert, twisted shapes writhe and cavort amid leaping flames and swinging cages full of screaming prisoners.

Chuckling, giggling, gurgling things slouch and shuffle from shadow to shadow, feasting on broken bodies and sometimes on each other.
Out from the unholy city, out from amoung the broken walls, the leaping fires, the heaps of corpses and the piles of  malformed bodies entangled in the ecstacy of blasphemous, orgiastic rites, rides Buzzgobb, Knight of Slaanesh...


...astride his shrieking, gibbering steed...
...under the blazing banner of his unfathomably filthy and evil God...to rape, raid and plunder amoung the green pastures west of the river.  
    His bellowing minions lumber after him, eager to bath their blades and muzzles in blood...The Baron Von Refn has sworn to slay Buzzgobb and to hang his head above the gate of the Refnsburg.  The Orc Warlord Big Blackey has sworn to slay Buzzgobb and hang his head from his chariot.  The Dwarven Lords of Thunder Mount have sworn to slay Buzzgobb and use his head as a cannon ball.   None of them seem to have had much luck in these endeavors yet.


                                                                Buzzgobb Rides!!!